Tag Archives: Programming

The Boxed Mono of Doom

Few important announcements today in the Open Source world. I’m pretty exited by all of them and feel like I need to start doing more code for fun and not just code for work.

First, Zenimax the company that acquired id Software will be releasing the source-code for Doom 3 later on this year. Should start getting some cool games based on the Doom 3 engine soon after the code release.

Next, Xamarin (the company which is now developing Mono) has released Mono 2.10.3 which makes it the first official release of Mono under Xamarin. This release includes support for MacOS X Lion (Mono and Gtk+). There is also a MonoMac add-in for MonoDevelop update which fixes Lion issues.

Finally, Dotan J. Nahum (jondot on GitHub) has released packs an open source implementation of BoxJS, BoxCSS and Boxresizer. All of which are mountable as Rack apps inside Rails or as stand-alone apps. It is also fully compatible with Heroku.

If you’re a developer (especially an FOSS developer) you now have a few new toys to play with.

Sources:

MediaWiki authentication with Active Directory

MediaWiki logo without tagline

MediaWiki

In order to centralize documentation and provide a way for everybody involved in a project to contribute to the documentation effort for any given project I’ve decided to implement MediaWiki. For this to be a success and actually have people use it, it was necessary to add Active Directory (AD) authentication. With AD authentication users will not need to register with the MediaWiki installation and can start adding or modifying pages immediately.

Here are the steps I used in order to activate AD authentication. Continue reading