Tag Archives: MacOS X

The Boxed Mono of Doom

Few important announcements today in the Open Source world. I’m pretty exited by all of them and feel like I need to start doing more code for fun and not just code for work.

First, Zenimax the company that acquired id Software will be releasing the source-code for Doom 3 later on this year. Should start getting some cool games based on the Doom 3 engine soon after the code release.

Next, Xamarin (the company which is now developing Mono) has released Mono 2.10.3 which makes it the first official release of Mono under Xamarin. This release includes support for MacOS X Lion (Mono and Gtk+). There is also a MonoMac add-in for MonoDevelop update which fixes Lion issues.

Finally, Dotan J. Nahum (jondot on GitHub) has released packs an open source implementation of BoxJS, BoxCSS and Boxresizer. All of which are mountable as Rack apps inside Rails or as stand-alone apps. It is also fully compatible with Heroku.

If you’re a developer (especially an FOSS developer) you now have a few new toys to play with.

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